ATTEMPTING TO GET PEOPLE TO LITERALLY STOP IN THEIR TRACKS USING A SUITE OF EVERYDAY OBJECTS CALLED DISTRACTINGS TO DO SO.
I was inspired by recent events in pop culture. There was a moment at the 2014 Oscars where Jennifer Lawrence is heading to the stage to receive her Oscar, and trips on the steps. At one of the most popular and spectacle infused events, Jennifer is now found vulnerable and is viewed as an actual 'human' and real. Ultimately breaking the fourth wall of this event. When breaking it down, there are a few stages to this act; the act of her tripping, the initial moment of 'oh no' and embarrassment. At the same time the audience also feels 'oh no' and is embarrassed for her, and then Jennifer laughing at herself which leads to the audience laughing with her.
WHEN WE STOP, WE THINK. DISTRACTINGS USES EMBARRASSMENT AND TRICKERY TO GET PEOPLE TO STOP AND QUESTION.
This moment is hard to explain. It’s in this moment where the perfectly and staged event becomes real. The feeling of disconnect between viewers of the Oscars and the Oscars itself becomes not so distant. I want to believe that in this moment people stopped and realized that Jennifer Lawrence is an actual person just like you and I. For Jennifer Lawrence, I would like to believe that it was a sobering moment. A moment where she can reflect that her experience of the Oscars isn’t the fairy tale that everyone wants it to be. I wanted to recreate this moment and present it as a suite of interventions. The interventions are meant to make people stop and think.
A SLIPPERY WELCOME MAT.
I first hacked a rug as a speculative object to intentionally make unsuspecting users to trip. Which informed two other interventions. The top of the rug lays on top of a bed of marbles that are set inside the bottom of the rug.
The second intervention involved reversing the signage on doors. The first step of the intervention is the frustration of the door misinforming you then the second step is being let in on the joke when realizing the door is misspelled.
A stool that is impossible to take apart when nestled together. During the struggle the noise from the chairs creates distraction and draws attention. After realizing the chair doesn’t come apart the user will sit on the chair higher than their audience reminiscent of a dunce chair.